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gsp 125,devry gsp 125,gsp 125 entire course new

UOP GSP 125 Midterm Exam NEW Check this A+ tutorial guideline at http://www.assignmentcloud.com/gsp-125-devry/gsp-125-midterm-exam-new For more classes visit http://www.assignmentcloud.com/ 1. Accidentally inheriting from the same class twice causes terrible ambiguity, and is known as (Points : 2)        inheritance overload.        the dreaded diamond of death.        Von Neumann bottleneck.        There is nothing wrong with inheriting the same class more than once.   Question 2. 2. Creating classes in separate .h and .cpp files is good because (Points : 2)        moving code to separate files is good design (separation of concerns).        separating declaration from definition allows de-coupling of dependencies.        many smaller files are easier to maintain by teams of programmers.        All of the above   Question 3. 3. Virtual methods are resolved at runtime by using a (Points : 2)        dynamic list.        virtual table.        vector.        haystack.   Question 4. 4. Allowing many different types to be treated in the same way is called (Points : 2)        polymorphism.        multitypecasting.        deep-copy.        virtual.   Question 5. 5. Heap memory is where (Points : 2)        global variables and raw machine code are stored.        local variables and execution of instructions is kept track of.        dynamic memory is allocated to.        None of the above   Question 6. 6. Memory leaks in a computer program are (Points : 2)        not a big deal because operating systems clean up all program memory.        easy to find and debug in C and C++.        difficult and important to manage in C and C++.        a problem in every programming language.   Question 7. 7. Virtual functions have a cost when compared to normal (statically bound) functions; specifically, they are (Points : 2)        slower and less optimizable.        less dynamic.        unusable with polymorphism.        more difficult to read than extern or static functions.   Question 8. 8. The explicit keyword (Points : 2)        labels data as being volatile.        prevents constructors from automatically being called by implicit typecasting.        marks a method as an override of a polymorphic base.        identifies a variable that can be referenced but is defined in another compilation unit.   Question 9. 9. Preprocessor macros (Points : 2)        should be avoided if other langauge features will work just as well.        can easily confuse other progammers not familiar with your macro.        should be undefined after use to avoid polluting the global namespace.        All of the above   Question 10.10. Which piece of the C/C++ compile tool chain arranges compiled code into the final executable? (Points : 2)        Preprocessor        Compiler        Linker        Debugger Information, UOP GSP 125 Final Exam Guide NEW Check this A+ tutorial guideline at http://www.assignmentcloud.com/gsp-125-devry/gsp-125-final-exam-guide-new For more classes visit http://www.assignmentcloud.com/ Question 1. 1. In addition to grouping functions together, a class also groups (Points : 3)        libraries.        math operations.        print statements.        variables.   Question 2. 2. Hiding data in a class is also called (Points : 3)        encapsulation.        accessibility inversion.        confusion culling.        redirection.   Question 3. 3. The public members of a class (Points : 3)        can be changed after compiling, even functions.        must be accessed from an object of that class.        need a special interface to accessed from an object.        can only be accessed within member functions of that class.   Question 4. 4. Constructors are called (Points : 3)        whenever an object is created.        whenever a new line of code is typed.        only after math operations.        only after a work contract is defined.   Question 5. 5. Unions are (Points : 3)        defined just like structs, though their memory behaves differently.        a place to store multiple data types simultaneously.        a concept from the C language that is uncommon in C++.        All of the above   Question 6. 6. When objects contain other objects, it is called (Points : 3)        composition.        data blending.        subobjecting.        enclosures.   Question 7. 7. Using the sizeof operator, the compiler will provide the size in bytes of a (Points : 3)        class or data type.        statically allocated array.        variable instance or object.        All of the above   Question 8. 8. When de-allocating arrays dynamically allocated with new, _____ should be used to ensure proper de-allocation. (Points : 3)        destructor.        delete.        delete [].        free().   Question 9. 9. A pointer stores a(n) (Points : 3)        address.        variable.        value.        None of the above   Question 10. 10. The most common operator used when accessing members of an object through a pointer is this. (Points : 3)        &        ->        .        ::   Question 11. 11. The following can be used to determine the number of elements in a statically allocated array in C or C++. (Points : 3)        sizeof(arrayname)/sizeof(arrayname[0])        elementsof        arrayname.length()        None of the above   Question 12. 12. When returning by reference, (Points : 3)        the method can be used as an l-value.        other functions cannot use the result as a parameter.        C-style code must be capitalized, as per standard convention.        There is no such thing as returning by reference.   Question 13. 13. Overloaded methods in a class must use (Points : 3)        the exact same argument types, but different return types.        the exact same name.        default arguments.        None of the above   Question 14. 14. The copy constructor takes (Points : 3)        no arguments.        a single argument by reference.        a single argument by value.        any number of arguments.   Question 15. 15. A shallow copy is dangerous because (Points : 3)        it has a knife and is very clumsy.        it may cause bad de-allocation in a properly written destructor in a class that allocates memory.        it prevents recursive methods from being called by using significant amounts of stack space.        None of the above   Question 16. 16. When using inheritance, the class that is doing the inheriting is called a (Points : 3)        subclass.        child class.        derived class.        All of the above   Question 17. 17. A UML class diagram is commonly used to (Points : 3)        exactly describe code before writing it.        help programmers explain design to other programmers.        define code standards (for syntax) for programming teams.        All of the above   Question 18. 18. Downcasting is considered safe because (Points : 3)        the compiler is very smart about types.        it is safe to assume a parent can do everything a child can do.        downcasting can only be done on upcasted objects.        downcasting is not considered safe.   Question 19. 19. If unsure whether to use inheritance or composition, use (Points : 3)        inheritance, because it saves the most typing.        inheritance, because C++ supports multiple inheritance.        composition, because it gives programmers the most options.        composition, because it is more efficient than inheritance.   Question 20. 20. Creating classes in separate .h and .cpp files is good because (Points : 3)        moving code to separate files is good design (separation of concerns).        separating declaration from definition allows decoupling of dependencies.        many smaller files are easier to maintain by teams of programmers.        All of the above   Question 21. 21. When using the virtual keyword, C++ can detect the type of an object by using (Points : 3)        Compile Time Type Information.        dynamic_cast.        a "constructor inference" pattern.        C++ does not support any kind of reflection.   Question 22. 22. Passing pointers by reference (e.g., "(int * & arg)") is possible but limited, because (Points : 3)        NULL cannot be passed as a valid pointer by reference.        a raw address (&variable) cannot be passed as a valid pointer by reference.        r-values cannot be passed as pointers by reference.        All of the above   Question 23. 23. Stack memory is where (Points : 3)        global variables and raw machine code are stored.        local variables and execution of instructions are kept track of.        dynamic memory is allocated to.        None of the above   Question 24. 24. A compiler will put sentinel values into memory to (Points : 3)        help detect array out-of-bound errors.        keep track of how many times a function recurses.        stop bad functions from being executed.        prevent memory leaks.   Question 25. 25. Virtual functions have a cost when compared to normal (statically bound) functions; specifically, they are (Points : 3), UOP GSP 125 Week 1 iLab Simple game NEW Check this A+ tutorial guideline at http://www.assignmentcloud.com/gsp-125-devry/gsp-125-week-1-ilab-simple-game-new For more classes visit http://www.assignmentcloud.com/ // // // INSTRUCTIONS -----------Compile this code. You should see a happy-face character on a field of periods. You can move the character with the 'w', 'a', 's', and 'd' keys. Read through this code! Try to understand it before starting the assignment. Comment confusing lines with what you think code is doing, and experiment with existing code to test your understanding. Once you feel comfortable with this code, accomplish each of the following, and make sure your code compiles and runs after each step is completed. 1) Object Oriented Refactoring a) Write a class called Entity to store two public integers named x and y, and a char named icon (the player data). b) Remove x, y, and icon (the player data) from main(), create an instance of the Entity class (named whatever you like) in main(), and use its members as replacements for the x, y, and icon variables that were removed. c) Write a parameterized constructor for the Entity class that sets x, y, and icon, and use it when creating the instance. d) Make x, y, and icon private variables of Entity, and create Accessor and Mutator (or Getter and Setter) functions to use them in main(). (hint: "player.x++" could be "player.setX(player.getX()+1);" ) e) Write a struct called Vector2, which has two int variables, x and y. f) Write a default constructor for Vector2, which sets x and y to 0. g) Write a parameterized constructor for Vector2, which sets x and y. h) Remove x, and y from Entity, add an instance of the Vector2 structure named "pos" to the Entity class, and use pos's members as replacements for the x, and y variables that were removed. i) Remove height and width (in the game data) from main(), create an instance of the Vector2 structure named "size", and use size's x member as a replacement for width, and size's y member as a replacement for height. j) Write a method in Vector2 with the signature "bool is(int a_x, int a_y)". "is" should return true if a_x is equal to that instance's x, and a_y is equal that instance's y. k) Instantiate a new object of class Vector2 called "winPosition", and set it's x, y value to size.x/2, size.y/2. 2) Add Game Logic a) Add code to the while-loop so that when the player reaches "winPosition", which should be determined by using the "is" method, the "state" variable should be set to WIN, ending the game. b) Add code to the while-loop so that the state variable is set to to LOST if the player leaves the play field (ending the game). 3) Using enums a) Create an enum called "GameState" with the possible values "RUNNING", "WIN", "LOST", and "USER_QUIT". b) Replace the state variable with an isntance of the GameState enum. // lab1: simplegame_OOP // <insert your name here> // read main.cpp, and follow the instructions at the bottom of main.cpp #include <iostream> // std::cout using namespace std; #include <windows.h> #include <conio.h> // SetConsoleCursorPosition(HANDLE,COORD) // _getch() struct Vector2 { int x; int y; Vector2() : x(0), y(0) { } Vector2(int x, int y) { x = x; y = y; } bool is(int a_x, int a_y) {, UOP GSP 125 Week 3 iLab List of Numbers NEW Check this A+ tutorial guideline at http://www.assignmentcloud.com/gsp-125-devry/gsp-125-week-3-ilab-list-of-numbers-new For more classes visit http://www.assignmentcloud.com/ // lab3: listofnumbers // <insert your name here> // read main.cpp, and follow the instructions at the bottom of main.cpp #include <iostream> using namespace std; int main() { int numberOfElements = 0; float * elements = NULL; float userInput; bool addingNumbersToTheList; cout << "Keep entering numbers. Enter a non-number to stop." << endl; do { cin >> userInput; addingNumbersToTheList = !std::cin.fail(); if(addingNumbersToTheList) { // make a bigger array to replace the old one float * biggerArray = new float[numberOfElements+1]; if(elements != NULL) { // copy the old elements into the biggerArray for(int i = 0; i < numberOfElements; i++) { biggerArray[i] = elements[i]; } // the old array is not needed anymore, we have a better copy delete elements; } // point at the new array elements = biggerArray; numberOfElements = numberOfElements+1; // put the new number into the last element of the array elements[numberOfElements-1] = userInput; } } while(addingNumbersToTheList); // fix cin after intentionally breaking it above. if(std::cin.fail()) { std::cin.clear(); while(std::cin.get() != '\n'); } bool hasNumbers = numberOfElements > 0; if(hasNumbers) { // print the stored numbers cout << "Entered numbers: " << endl; cout << "{"; for(int i = 0; i < numberOfElements; ++i) { if(i > 0) { cout << ", "; } cout << elements[i]; } cout << "}" << endl; } else { } float sum = 0; for(int i = 0; i < numberOfElements; ++i) {, UOP GSP 125 Week 4 iLab Simple Game inheritance NEW Check this A+ tutorial guideline at http://www.assignmentcloud.com/gsp-125-devry/gsp-125-week-4-ilab-simple-game-inheritance-new For more classes visit http://www.assignmentcloud.com/ GSP 125 Week 4 iLab Simple Game inheritance NEW // // // // // // // INSTRUCTIONS -----------Compile this code. You should see a rectangular play field of periods, with 3 Entity objects visible on it. The happy-face Entity moves with the "wasd" keys, and the club Entity moves with the "ijkl" keys. If the happy-face reaches the diamond Entity, the player wins. If the happy-face reaches the club, the player loses. Read through this code! Try to understand it before starting the assignment. Comment confusing lines with what you think code is doing, and experiment with existing code to test your understanding. Once you feel comfortable with this code, accomplish each of the following, and make sure your code compiles and runs after each step is completed. 1) Getting comfortable with the game code a) Implement initialization lists in Vector2, Entity, and Game (setting object values after a ':', between the constructor signature and body). Have initialization lists set initial values for each member variable. b) Add another Entity to the game that isn't the same location as an existing Entity. Use a heart icon (ASCII code 3). It should display in the game. c) Add logic that makes the club (PLAYER2) win the game if that player reaches the heart Entity. You may want to make new constants, like GOAL2, and WIN2, to follow the existing code convention. d) Make a new private function called "void Game::handleUserInput()", move the user input handling logic from Game::update() into this new function, and call Game::handleUserInput from Game::update. e) Add whitespace to the handleUserInput logic, and comment each line with what you understand it is doing. If you don't understand what the code is doing, experiment with it until you do! Do things like printing variables you are unsure about, and guess what output will look like. f) Implement the prototyped overloaded operators for Vector2. Once they are finished you should be able to use the alternate code for setting up PLAYER2 in Game::Game() in "game.cpp". 2) A "BlinkEntity" class a) Create 2 new files in your project: "blinkentity.h", and "blinkentity.cpp" b) Make a BlinkEntity class that extends Entity. Declare the class in "blinkentity.h" and define it's methods in "blinkentity.cpp". Your "blinkentity.h" file should look something like: #pragma once #include "entity.h" class BlinkEntity : public Entity { }; c) Instead of using an Entity for the Entity marked GOAL1 in the Game constructor, use a BlinkEntity. You will need to create a public BlinkEntity constructor. d) Give BlinkEntity another member variable called "alternateIcon". When BlinkEntity calls it's update function, swap the values of "icon" and "alternateIcon". You won't notice a change during runtime until you add the virtual modifier to Entity::update(). 3) A "WanderingEntity" class a) Create 2 new files in your project: "wanderingentity.h", and "wanderingentity.cpp" b) Make a WanderingEntity class that extends Entity. Declare the class in "wanderingentity.h" and define it's methods in "wanderingentity.cpp". // Your "wanderingentity.h" file should look something like: // #pragma once // // #include "entity.h" // // class WanderingEntity : public Entity { // }; // c) Instead of using an Entity for the Entity marked PLAYER2 in the Game // constructor, use a WanderingEntity. You will need to create a public // WanderingEntity constructor. // d) Create a new update method for WanderingEntity. Declare it in // "wanderingentity.h", and define it in "wanderingentity.cpp". In the // WanderingEntity::update() method, set the "howToMoveNext" variable // to a random number from 0 to 3. You can use "rand() % 4" to do this in // "wanderingentity.cpp" if you #include <cstdlib> or <stdlib.h>. After // setting the "howToMo, UOP GSP 125 Week 2 ILab Rectangles NEW Check this A+ tutorial guideline at http://www.assignmentcloud.com/gsp-125-devry/gsp-125-week-2-ilab-rectangles-new For more classes visit http://www.assignmentcloud.com/ / lab2: rectangles // <insert your name here> // read main.cpp, and follow the instructions at the bottom of main.cpp #define NOMINMAX // prevent Windows API from conflicting with "min" and "max" #include <stdio.h> // C-style output. printf(char*,...), putchar(int) #include <windows.h> // SetConsoleCursorPosition(HANDLE,COORD) #include <conio.h> // _getch() /** * moves the console cursor to the given x/y coordinate * 0, 0 is the upper-left hand coordinate. Standard consoles are 80x24. * @param x * @param y */ void moveCursor(int x, int y) { COORD c = {x,y}; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), c); } struct Vec2 { short x, y; Vec2() : x(0), y(0) { } Vec2(int x, int y) : x(x), y(y) { } void add(Vec2 v) { x += v.x; y += v.y; } }; class Rect { Vec2 min, max; public: Rect(int minx, int miny, int maxx, int maxy) :min(minx,miny),max(maxx,maxy) {} Rect(){} void draw(const char letter) const { for(int row = min.y; row < max.y; row++) { for(int col = min.x; col < max.x; col++) { if(row >= 0 && col >= 0) { moveCursor(col, row); putchar(letter); } } } } bool isOverlapping(Rect const & r) const { return !( min.x >= r.max.x || max.x <= r.min.x || min.y >= r.max.y || max.y <= r.min.y); }; } void translate(Vec2 const & delta) { min.add(delta); max.add(delta); } int main() { // initialization Rect userRect(7, 5, 10, 9); Rect rect0(10, 2, 14, 4); Rect rect1(1, 6, 5, 15); int userInput; do, UOP GSP 125 Week 7 iLab win32game NEW Check this A+ tutorial guideline at http://www.assignmentcloud.com/gsp-125-devry/gsp-125-week-7-ilab-win32game-new For more classes visit http://www.assignmentcloud.com/ Looking for help with C++ lab, please see attached zip, inside main.cpp are directions: // 1) Replace Vector2 and Coordinate // a) Create a new Vec2 class as a replacement for both Vector2 and // Coordinate. Vec2 must be a templated class, so that it stores and // manipulates X and Y values of a templated type. It may be helpful to // start with the Vector2 class, add "template" to the // header, and replace (Ctrl+H) each instance of "float" with "TYPE", and // "Vector2" with "Vec2". // b) Remember, a templated class must have all method definitions in the // same file as the templated class declaration. Also remember that method // definitions outside of a templated class' declaration need a  // "template" header, and a "" appended to the class // name with the scope resolution operator (e.g.:  // "void Vec2::limitMagnitude(TYPE max) {/* method body */}"). // c) Replace the use of Vector2 with Vec2. // d) Replace the use of Coordinate with Vec2. // 2) More Game Goals // a) Instead of having a single goal for the player, create at least 3 // randomly placed goals for the player. Use a "std::vector"  // object (from the Standard Template Library) named "goals" to store the // goals. // c) Whenever the user clicks in the game window, the game should create // another goal object for the player to get, and add it to the // "std::vector goals" object. // d) Each retrieved goal should be removed from the game after being // retrieved by the player. A "You Win!" message should display when the // player retrieves all goals., UOP GSP 125 Week 5 iLab Shapes NEW Check this A+ tutorial guideline at http://www.assignmentcloud.com/gsp-125-devry/gsp-125-week-5-ilab-shapes-new For more classes visit http://www.assignmentcloud.com/ // INSTRUCTIONS // ------------ // Compile this code. After pressing any key to clear the instructions, You // should see three rectangles labeled '#', 'b', and 'c'. You should also see // two triangles, labeled 'd' and 'e'. Pressing '>' and '

2017-12-22 • 8 Cards

psy 203,uop psy 203,uop psy 203 complete course,uop psy 203 entire course,psy 203 all assignments

UOP PSY 203 All Assignments NEW To purchase this material click http://www.assignmentcloud.com/psy-203-uop/psy-203-all-assignments-new For more classes visit www.assignmentcloud.com PSY 203 Week 1 Review Worksheet NEW PSY 203 Week 2 Review Worksheet NEW PSY 203 Week 3 Review Worksheet NEW PSY 203 Week 3 Developmental Stages Brochure Infancy and childhood NEW PSY 203 Week 3 Developmental Stages Brochure (Early and middle adulthood) NEW PSY 203 Week 4 Individual Assignment Personality Perspectives Paper NEW PSY 203 Week 5 Individual Assignment Psychological Disorders and Treatment Paper NEW PSY 203 Week 5 Individual Assignment Social Influences Presentation NEW PSY 203 Week 5 Review Worksheet NEW, UOP PSY 203 Week 1 Review Worksheet NEW To purchase this material click http://www.assignmentcloud.com/psy-203-uop/psy-203-week-1-review-worksheet-new For more classes visit www.assignmentcloud.com PSY 203 Week 1 Review Worksheet Complete the Week 1 Review Worksheet. Matching Match the following descriptions to the correct perspective: The _______ perspective focuses on how learning experiences affect behavior and focuses on behavior that is observable. The ______ perspective focuses on the effect of unresolved conflicts from childhood, as well as how those conflicts unconsciously shape behavior. The ______ perspective focuses on free will, conscious choices, and self-awareness, and views humans as distinct individuals with unique characteristics. The ______ perspective examines the mental processes used to obtain knowledge and focuses on how information is processed, stored, retrieved, and manipulated. The ______ perspective focuses on how factors like age, ethnicity, gender, sexual orientation, and income level influence behavior, attitudes, and mental processes. Sociocultural Behavioral Cognitive Humanistic Psychodynamic True or False Answer the following questions as either true or false. The pancreas creates insulin and regulates blood sugar levels. The pituitary gland does not release any hormones. The frontal lobe helps the body cope with stress and promotes muscle development. Cortical steroids are released by the adrenal glands. The somatosensory cortex controls motor responses and higher mental functions. Growth hormone, ACTH, and oxytocin are all released from the same area of the body. Another name for epinephrine is adrenaline. The frontal lobe releases norepinephrine that speeds up bodily processes such as heart rate and breathing rate. Multiple Choice Select the correct answer for each question. I think I see Bob approaching me from a distance, but as the man gets closer to me, I realize it is not Bob. Perception: top-down processing Perception: selective attention Perception: closure Sensation: sight or vision While studying for a test at the library, I hear other people talking and laughing; however, I am able to block out the noise and concentrate on reading my textbook. Perception: closure Perception: top-down processing Sensation: hearing Perception: selective attention When I look at a white piece of paper, I can still recognize it as white whether I am outside in bright sunlight or sitting in a dark room. Sensation: skin senses Perception: constancy Perception: connectedness Perception: closure I notice my mom is baking bread as I walk into the house to greet her. Perception: closure Sensation: sight Sensation: smell Sensation: warmth When I wash my hands, I notice the water feels hot. Kinesthetic Vestibular Perception: constancy Sensation: skin senses When I had an infected tooth extracted, the tooth separated from the gums. Perception: connectedness Sensation: pressure Sensation: hearing Perception: top-down processing I am able to type this sentence without looking at the keyboard on my computer. Vestibular Kinesthetic Sensation: sight Perception: selective attention I experience motion sickness whenever I ride in a boat. Vestibular Kinesthetic Sensation: smell Sensation: top-down processing Essay Read the following scenarios. Write a 90– to 175-word response to the following questions associated with each scenario. Ensure what you are describing is a research method and not a research design. A psychologist is interested in learning more about how children interact with each other during the school day. The psychologist is particularly interested in discovering the ways in which children behave when they think they are not being watched. What research method would be best used to conduct this type of research? Why? What ethical concerns might be an issue in this type of research? As a researcher, I am interested in learning whether there is a connection between sleep and test scores. For example, I want to know if an increase in sleep improves test scores. What type of research method would I use? Why? What ethical concerns might present an issue when conducting this type of research? If I want to research whether a new medication has an effect on depression, and I want to compare the medication against a placebo, what research method might I use? Why? What ethical concerns might be an issue in this type of research? A researcher gathers information for a study from a popular social media network, but does not ask the participants for their consent to use their information. What are the ramifications of this action? Is it illegal if the information is public? Would an individual whose information was used have recourse if their information was published without their knowledge and consent? Explain., UOP PSY 203 Week 5 Review Worksheet NEW To purchase this material click http://www.assignmentcloud.com/psy-203-uop/psy-203-week-5-review-worksheet-new For more classes visit www.assignmentcloud.com Complete the Week 5 Review Worksheet. Click the Assignment Files tab to submit your assignment. Week 5 Review Worksheet Answer the following questions in 90 to 175 words each. Select two categories of psychological disorders, and outline the main symptoms associated with each disorder. Choose and describe two treatment options for psychological disorders. What are the components of social perceptions? How do they affect human behavior? What are some effects of group influences on human behavior, especially in the workplace? Describe organizational culture. Why is understanding this important when managing complex organizational problems, including group performance and high-level decision making?, UOP PSY 203 Week 2 Review Worksheet NEW To purchase this material click http://www.assignmentcloud.com/psy-203-uop/psy-203-week-2-review-worksheet-new For more classes visit www.assignmentcloud.com The Process of Memory View the following diagram outlining the process of memory, with some processes removed. Using the provided terms, match the letter attached to each term with the corresponding definition. Chunking Maintenance Rehersal Consolidation Short-Term Memory Elaborative Rehearsal Sensory Registers Encoding Long-Term Memory Hold information as either icon or echo Transforming information into a storable form Sub-system that retains and processes new information for a short period of time The process of transforming short-term memories into long-term memories Sub-system that retains information for long periods of time The process of breaking down information into smaller pieces The process of repeating information to enhance retention The process of assigning meaning to information to transfer to long-term memory Short Answer Kara is 10 years old. She has been given an intelligence test. Her mental age is 13. According to Stern, what is her IQ? Conduct research to interpret her score. Select two theories of intelligence, and write a 175- to 260-word discussion on the components of each theory, as well as how they differ in relation to Spearman’s g. Which theory do you find most agreeable? Why? Learning and Intelligence Write a 90- to 175-word response to each of the following questions. Describe the main components of classical conditioning. Describe the main components of operant conditioning. Describe the different types of long-term memories. Describe the main theories of intelligence. Briefly research the open science movement. Describe why it is important, especially in scientific research, and how students and consumers are affected by the current way science research is published and shared., UOP PSY 203 Week 3 Developmental Stages Brochure (Infancy and Childhood) NEW To purchase this material click http://www.assignmentcloud.com/psy-203-uop/psy-203-week-3-developmental-stages-brochure-infancy-and-childhood-new For more classes visit www.assignmentcloud.com PSY 203 Week 3 Developmental Stages Brochure Choose one of the following developmental stage: Infancy and childhood Adolescence Early and middle adulthood Late adulthood Develop a 6-panel brochure describing the physical, psychosocial, cognitive, and moral stages of development experienced within your assigned life stage. Note: Some areas may not be applicable, based on the life stage. Click the Assignment Files tab to submit your assignment., UOP PSY 203 Week 3 Developmental Stages Brochure (Early and Middle Adulthood) NEW To purchase this material click http://www.assignmentcloud.com/psy-203-uop/psy-203-week-3-developmental-stages-brochure-early-and-middle-adulthood-new For more classes visit www.assignmentcloud.com PSY 203 Week 3 Developmental Stages Brochure Choose one of the following developmental stage: § Infancy and childhood § Adolescence § Early and middle adulthood § Late adulthood Develop a 6-panel brochure describing the physical, psychosocial, cognitive, and moral stages of development experienced within your assigned life stage. Note: Some areas may not be applicable, based on the life stage. Click the Assignment Files tab to submit your assignment., UOP PSY 203 Week 3 Review Worksheet NEW To purchase this material click http://www.assignmentcloud.com/psy-203-uop/psy-203-week-3-review-worksheet-new For more classes visit www.assignmentcloud.com Week 3 Review Worksheet Multiple Choice Highlight the correct answer. Angelica wants to win the beauty contest because she wants the trophy and the recognition. She is ______________ motivated. intrinsically avoidance extrinsically situationally Maslow believed that all human beings strive to become great people self-actualized goal oriented achievement oriented _____________________ theory postulates that bodily reactions occur before the emotions and _____________________ theory postulates that both the bodily reactions and emotions occur at the same time. Cannon–Bard theory; James–Lange theory James–Lange theory; Two factor theory James–Lange theory; Cannon–Bard theory Emotional intelligence; Dual Pathway Model of Fear ______________________ is the ability to manage emotions effectively in a variety of situations. Emotional intelligence Emotional resilience Emotional stability Mental toughness ___________________ believed that the process in which we handle specific psychosocial crises shapes our personality development throughout the lifespan. Sigmund Freud Erik Erickson Jean Piaget Albert Bandura Children tend to view the world based on their personal perspectives. The term for this is centration egocentrism ego identity narcissism _____________ developed his theories on human development by observing his own children interact with the world. Jean Piaget Albert Bandera Erik Erikson Lev Vygotsky ______________ theorized that children learn through the process of interacting with different types of people in their culture and daily lives. Jean Piaget Albert Bandera Erik Erikson Lev Vygotsky Erikson believed one of the biggest challenges people face in late adulthood is their ability to maintain their ______________ as they approach the end of their life. sense of self ego identity ego integrity self-efficacy According to Erikson’s psychosocial development theory, what is the life crisis stage when people develop close relations with others? Identity versus role diffusion Intimacy versus isolation Generativity versus stagnation Integrity versus despair Fill in the Blank _______________ A state of deprivation or deficiency _______________ A state of bodily tension, such as hunger or thirst _______________ Rewards or other stimuli that motivate us to do something _______________ The motive or desire to become successful _______________ The desire to earn wealth or respect of others _______________ Achieving self-satisfaction by completing a particular goal _______________ Feeling states that psychologist view as having cognitive, physiological, and behavioral components _______________ The belief that emotions occur after people become aware of the physiological responses to the triggering stimuli ________________ The belief that emotional and physiological responses occur simultaneously ________________ A mental framework for understanding or acting on the environment ________________ The process of adjustment that enables people to function more effectively in meeting the demands they face in the environment ________________ The process of incorporating new objects or situations into existing schemas ________________ The process of creating new schemas or modify existing ones to account for new objects and experiences ________________ The recognition that objects continue to exist even if they disappear from view ________________ The tendency to see the world from one’s own perspective ________________ The attainment of a psychological sense of knowing oneself and one’s direction in life ________________ A stressful period of self-evaluation on issues relating to personal values and one’s direction in life ________________ Theorist focused on the social relationships that humans have throughout their life ________________ Theorist who developed his theories on human development by observing his own children interact with the world ________________ Theorist who developed a stage theory on how moral decision making changes throughout the lifespan. Short Answer Outline the theories of motivation from the text. How do the theories of emotion differ from one another? Outline the main components of each theory of development., UOP PSY 203 Week 4 Individual Assignment Personality Perspectives Paper NEW To purchase this material click http://www.assignmentcloud.com/psy-203-uop/psy-203-week-4-individual-assignment-personality-perspectives-paper-new For more classes visit www.assignmentcloud.com Write a 1,250- to 1,500-word paper comparing the main themes of the social-cognitive perspective with the humanistic perspective. Describe the main concepts involved in each perspective. Explain how the perspectives differ from one another. Identify possible limitations of each perspective. Include a minimum of two peer-reviewed resources. Format your paper consistent with APA guidelines., UOP PSY 203 Week 5 Individual Assignment Psychological Disorders and Treatment Paper NEW To purchase this material click http://www.assignmentcloud.com/psy-203-uop/psy-203-week-5-individual-assignment-psychological-disorders-and-treatment-paper-new For more classes visit www.assignmentcloud.com Select two to three psychological disorders from different classifications. Write a 1,500- to 1,750-word paper describing the following: The main features of each disorder How the features present in behavior Possible treatment options What each treatment option may entail Include a minimum of two peer-reviewed sources. Format your paper consistent with APA guidelines, UOP PSY 203 Week 5 Individual Assignment Social Influences Presentation NEW To purchase this material click http://www.assignmentcloud.com/psy-203-uop/psy-203-week-5-individual-assignment-social-influences-presentation-new For more classes visit www.assignmentcloud.com Select a recent or historical event involving social influences. Obtain instructor approval. Develop a 10- to 12-slide Microsoft® PowerPoint® presentation that includes the following: Describe the social influence event. Outline the group influences that contributed. Describe the social perceptions that may have been involved. Explain how performance or decision making was influenced. Explain how this could have been prevented. Include a minimum of 2 peer-reviewed sources. Click the Assignment Files tab to submit your assignment

2017-12-15 • 10 Cards

POS 421 UOP Course Tutorial / pos421dotcom

POS 421 Entire Course, POS 421 Week 1 DQ 1, POS 421 Week 1 DQ 2, POS 421 Week 2 DQ 1, POS 421 Week 2 DQ 2, POS 421 Week 2 Individual Assignment Riordan Manufacturing Active Directory Design, POS 421 Week 2 Learning Team Assignment Service Request SR-rm-006, POS 421 Week 3 DQ 1, POS 421 Week 3 DQ 2, POS 421 Week 3 Individual Assignment Riordan Manufacturing Active Directory Design 2 Nesting Strategies, POS 421 Week 3 Learning Team Assignment SR-rm-006 Windows OS Upgrade, POS 421 Week 4 DQ 1, POS 421 Week 4 DQ 2, POS 421 Week 4 Individual Assignment Microsoft Windows File Systems A Comparison, POS 421 Week 4 Learning Team Assignment SR-rm-006 Windows OS Upgrade

2014-10-02 • 18 Cards

BSHS 311 UOP Course Tutorial / bshs311dotcom

BSHS 311 Entire Course http://www.bshs311.com/product-24-BSHS-311-Entire-Course, BSHS 311 Week 1 DQ 1 http://www.bshs311.com/product-23-BSHS-311-Week-1-DQ-1, BSHS 311 Week 1 DQ 2 http://www.bshs311.com/product-22-BSHS-311-Week-1-DQ-2, BSHS 311 Week 1 Team Assignment Team Summary Role Play Paper http://www.bshs311.com/product-21-BSHS-311-Week-1-Team-Assignment-Team-Summary-Role-Play-Paper, BSHS 311 Week 2 DQ 1 http://www.bshs311.com/product-20-BSHS-311-Week-2-DQ-1, BSHS 311 Week 2 DQ 2 http://www.bshs311.com/product-19-BSHS-311-Week-2-DQ-2, BSHS 311 Week 2 Individual Assignment Self Management Behavioral Contract http://www.bshs311.com/product-18-BSHS-311-Week-2-Individual-Assignment-Self-Management-Behavioral-Contract, BSHS 311 Week 2 Team Assignment Article Summary Role Play Paper http://www.bshs311.com/product-17-BSHS-311-Week-2-Team-Assignment-Article-Summary-Role-Play-Paper, BSHS 311 Week 3 DQ 1 http://www.bshs311.com/product-16-BSHS-311-Week-3-DQ-1, BSHS 311 Week 3 DQ 2 http://www.bshs311.com/product-15-BSHS-311-Week-3-DQ-2, BSHS 311 Week 3 Team Assignment Article Summary Role Play Paper http://www.bshs311.com/product-14-BSHS-311-Week-3-Team-Assignment-Article-Summary-Role-Play-Paper, BSHS 311 Week 3 Team Assignment Paper on a Model or Theory of Helping http://www.bshs311.com/product-13-BSHS-311-Week-3-Team-Assignment-Paper-on-a-Model-or-Theory-of-Helping, BSHS 311 Week 4 DQ 1 http://www.bshs311.com/product-12-BSHS-311-Week-4-DQ-1, BSHS 311 Week 4 DQ 2 http://www.bshs311.com/product-11-BSHS-311-Week-4-DQ-2, BSHS 311 Week 4 Individual Assignment Paper on Cognitive Interventions http://www.bshs311.com/product-10-BSHS-311-Week-4-Individual-Assignment-Paper-on-Cognitive-Interventions

2014-07-30 • 22 Cards

Arch History

THE HELLENISTIC PHASE I., phase2, phase2, phase3, Alexander the Great, the most significant person during the Hellenistic period. A, Alexander’s mother, Regina, was on the other hand very spiritual. He had both sides of the extreme, and he felt he was lost in between the two characteristics. Regina’s tomb u, WHAT discoveries helped give proof to Alexander’s existence., macedonia felt that they were second class to the Greeks, and so they tried to emulate their architectural styles and cultural practices. his teacher is aristotle, what did alex do special

2014-03-29 • 9 Cards

History of Architecture 1900s

John Ruskin 1849, Red House Bexley Heath, Kent Philip Webb 1860, Red House Bexley Heath, Kent Philip Webb 1860, Red House Bexley Heath, Kent Philip Webb 1860, Red House Bexley Heath, Kent Philip Webb 1860, Red House Bexley Heath, Kent Philip Webb 1860, Red House Bexley Heath, Kent Philip Webb 1860, Red House Bexley Heath, Kent Philip Webb 1860, Red House Bexley Heath, Kent Philip Webb 1860, Red House Bexley Heath, Kent Philip Webb 1860, Red House Bexley Heath, Kent Philip Webb 1860, Red House Bexley Heath, Kent Philip Webb 1860, Red House Bexley Heath, Kent Philip Webb 1860, Red House Bexley Heath, Kent Philip Webb 1860, Red House Bexley Heath, Kent Philip Webb 1860

2013-11-06 • 207 Cards

ART History Exam 3

Salon de la Princesse, Return from Cythera, The Swing, Grace at Table, Self- Portrait, Breakfast Scene, Lord Heathfield, Portrait of Paul Revere, Cornelia Presenting Her Children as Her Treasures or Mother of the Gracchi, Oath of the Horatii, Pauline Borghese as Venus, Grande Odalisque, The Third of May, 1808, Raft of the Medusa, Death of Sardanapalus

2013-10-29 • 53 Cards

ART History Exam 2

The Last Supper, Mona Lisa, Tempietto, Prophecy (School of Athens), David, Creation of Adam, Last Judegement, Madonna with the Long Neck, Portrait of the Artist's Sisters and Brothers, Il Gesu, Villa Rotonda (Villa Capra), Venus of Urbino, Isenheim Altarpiece (closed), Crucifixion (center panel), The Fall of Man (Adam and Eve), The French Ambassador

2013-09-19 • 41 Cards

Primogeniture

2013-03-19 • 0 Cards

Architektur und Kunstgeschichte des 19. und 20. Jahrhunderts

Wieskirche, Dominikus Zimmermann 1749, Hagley, griechisch dorischer Tempel, James Stuart, 1758, Shougborough, Tempel, Stuart 1762, Donaustauf bei Regensburg, Walhalla, Klenze, 1842, Newton Kenograph, Etienne Boullee, 1784, Paris, Arc du Carousel, Percier und Fontaine, 1806, Paris, Arc de Triomphe, Chalgrin, 1836, London, Kristallpalast, Paxton, 1851, Berlin, Neue Wache, Schinkel, 1818, Berlin, Altes Museum, Schinkel, 1829, München, Königsbau der Residenz, Klenze, 1835, München, Ruhmeshalle, Klenze, 1853, München, Glyptothek, Klenze, 1834, München, Propylaen, Klenze, 1862, Wien, Theseustempel, Nobile, 1819

2013-01-23 • 100 Cards

Arch&Kunstgeschichte 19/20

Postmoderne: Wann wurde der Begriff in die Architektur übertragen?, Entwicklung der Ringstrasse Wien, Klassizismus: 3 Merkmale? 2 Beispiele (+ Architekt und Datierung), Jugendstil: Vertreter und Beispiele - Zentren?, Eigenschaften der Revolutionsarchitektur, Dekonstruktivismus: Wann in die Architektur übertragen?, Was versteht man unter Funktionalismus?, Architektur des Nationalsozialismus: 2 Bsp (+ Architekt und Datierung), Nenne 3 Architekten der Weissenhofsiedlung! Aus welchem Grund wurde sie gebaut?, Frank Lloyd Wright: 2 Werke und Datierung., Wiener Historismus. Beispiel, Bauten von Semper und Hansen? Welchen Stil sind sie zuzuordnen?, Zwei Bauten von Adolf Loos, Schinkel: ein Werk mit Datierung + Beschreibung, Was versteht man unter Rationalismus

2013-01-22 • 31 Cards

Materials Exam

Tufted, Woven, Velvet, Wilton, Axminster, Needle-punched, Fusebonded, Velvet Plush/ Plush, Saxony, Frieze, Natural Fibers, Natural Manmade Fibers, Synthetic Fibers, Cotton, Cellulosic Fibers

2012-12-11 • 52 Cards

Chapter 3: The Art Of Ancient Egypt - CB

Title: Palette Of Narmer Artist: ? Period/Style: Pre Dynastic/Old Kingdom Date: 2950 BCE Patron: It was possibly a gift from the King to his father, the god Amun-Ra Original Location: Egypt Material: a single piece of flat, soft dark gray-green siltstone. Subject: ceremonial pallet. The Palette shows many of the classic conventions of Ancient Egyptian art, which must already have been formalized by the time of the Palette's creation. Technique and Description: Narmer wears the hat of upper Egypt in the left side and the crown of lower Egypt in the right side Context: Meaning/Message: celebrates the uniting of upper and lower egypt, Title: Stepped Pyramid of King Djoser (King Zoser) Artist: Imhotep Period/Style: Old Kingdom/ Stepped Pyramid..Series of Mastabas Date: 2600 BCE Original Location:Egypt Material:clad in polished white limestone. Subject: The step pyramid is considered to be the earliest large-scale cut stone construction Technique & Description: It is the central feature of a vast mortuary complex in an enormous courtyard surrounded by ceremonial structures and decoration. Context: built for burial of the Pharaoh Djoser Meaning/Message: it was the first pyramid tomb of ancient Egypt, Title: Pyramids at Giza Artist: Period/Style: Old Kingdom/ Date: 2500 BCE Original Location:Egypt Material: Limestome Subject: tomb for pharaoh khufu Technique & Description:The Great Pyramid consists of an estimated 2.3 million limestone blocks. These were carefully cut to what is approximately a face slope with a seked of 5½ palms to give the required dimensions. Visibly, all that remains is the underlying stepped core structure seen today. Context: Meaning/Message: belief that the pyramid was built as a tomb for Egyptian Pharaoh Khufu

2012-09-24 • 3 Cards

Igrejas e Catedrais e Abadias (plantas)

abadia de cluny

2012-07-09 • 1 Cards

American Architecture

World Trade Center Minoru Yamasaki 1966-1977 , Broadacre City Frank Lloyd Wright 1931-1935 , Eastern State Penitentiary of Pennsylvania, Philadelphia, PA John Haviland 1823-1825 , Eastern State Penitentiary of Pennsylvania, Philadelphia, PA John Haviland 1823-1825 , Piazza D'Italiano, New Orleans Charles Moore 1975-1978 , William Low House, Bristol, RI McKim, Mead, and White 1886-1887 , AT&T Building, New York, NY Philip Johnson 1984 , Boston Public Library, Boston, MA McKim, Mead, and White 1987-1998 , Boston Public Library, Boston, MA McKim, Mead, and White 1987-1998 , Brooklyn Bridge, Brooklyn, NY John and Washington Roebling 1869-1883 , Central Park, New York, NY Fredrick Law Olmsted and Calvert Vaux 1857-1880 , Falling Water, Edgar B. Kaufmann House, Bear Run, PA Frank Lloyd Wright 1935-1937 , Falling Water, Edgar B. Kaufmann House, Bear Run, PA Frank Lloyd Wright 1935-1937 , Farnsworth House, Plano, IL Mies van der Rohe 1946-1951 , Farnsworth House, Plano, IL Mies van der Rohe 1946-1951

2012-06-12 • 68 Cards